Restore development clients for nightly E2E
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@@ -28,6 +28,7 @@ stop_pid_file() {
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}
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stop_pid_file "$artifact_dir/logcat.pid"
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stop_pid_file "$artifact_dir/metro.pid"
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stop_pid_file "$artifact_dir/mock-server.pid"
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stop_pid_file "$artifact_dir/emulator.pid"
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@@ -53,7 +53,7 @@ stop_pid_file() {
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pid="$(cat "$pid_file")"
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[[ -n "$pid" ]] || return 0
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# pnpm can spawn multiple generations of children.
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# pnpm and Expo both spawn multiple generations of children.
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stop_process_tree "$pid"
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}
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@@ -61,6 +61,7 @@ stop_pid_file() {
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cleanup() {
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set +e
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stop_pid_file "$artifact_dir/logcat.pid"
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stop_pid_file "$artifact_dir/metro.pid"
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stop_pid_file "$artifact_dir/mock-server.pid"
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if [[ "$platform" == "ios" ]]; then
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@@ -133,9 +134,19 @@ fi
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printf '%s\n' "$!" >"$artifact_dir/mock-server.pid"
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wait_for_port 1986 "the E2E mock-server manager"
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phase "Starting Metro"
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EXPO_PUBLIC_ENV=e2e \
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NODE_ENV=test \
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RN_SRC_EXT=e2e.ts,e2e.tsx \
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pnpm exec expo start --dev-client --clear --port 8081 \
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>"$artifact_dir/metro.log" 2>&1 &
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printf '%s\n' "$!" >"$artifact_dir/metro.pid"
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wait_for_port 8081 "Metro"
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if [[ "$platform" == "android" ]]; then
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phase "Configuring Android localhost routing"
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adb -s "$device_id" reverse tcp:3000 tcp:3000
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adb -s "$device_id" reverse tcp:8081 tcp:8081
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fi
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phase "Running Maestro flows"
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@@ -117,10 +117,10 @@ jobs:
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xcrun simctl bootstatus "$udid" -b
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echo "Using $device_name on $runtime_name ($udid)"
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- name: Mark iOS E2E app build phase
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run: echo "Building the iOS E2E app" > artifacts/ios/phase.txt
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- name: Mark iOS development client build phase
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run: echo "Building the iOS development client" > artifacts/ios/phase.txt
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- name: Build iOS E2E app
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- name: Build iOS development client
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uses: ./.github/actions/eas-local-build
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with:
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platform: ios
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@@ -128,7 +128,7 @@ jobs:
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output: ${{ runner.temp }}/nightly-e2e-ios.tar.gz
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log-path: artifacts/ios/build.log
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- name: Install iOS E2E app
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- name: Install iOS development client
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run: |
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build_contents="$RUNNER_TEMP/nightly-e2e-ios-build"
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mkdir -p "$build_contents"
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@@ -275,10 +275,10 @@ jobs:
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adb -s emulator-5554 shell settings put global transition_animation_scale 0
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adb -s emulator-5554 shell settings put global animator_duration_scale 0
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- name: Mark Android E2E app build phase
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run: echo "Building the Android E2E app" > artifacts/android/phase.txt
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- name: Mark Android development client build phase
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run: echo "Building the Android development client" > artifacts/android/phase.txt
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- name: Build Android E2E app
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- name: Build Android development client
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uses: ./.github/actions/eas-local-build
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with:
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platform: android
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@@ -286,7 +286,7 @@ jobs:
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output: ${{ runner.temp }}/nightly-e2e-android.apk
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log-path: artifacts/android/build.log
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- name: Install Android E2E app
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- name: Install Android development client
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run: |
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adb -s emulator-5554 install -r "$RUNNER_TEMP/nightly-e2e-android.apk" \
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2>&1 | tee -a artifacts/android/build.log
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@@ -3,6 +3,28 @@ appId: xyz.blueskyweb.app
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- launchApp:
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appId: "xyz.blueskyweb.app"
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clearState: true
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arguments:
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"-EXDevMenuIsOnboardingFinished": true
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- runFlow:
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when:
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platform: iOS
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commands:
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- extendedWaitUntil:
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visible: "http://localhost:8081"
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timeout: 60000
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- tapOn: "http://localhost:8081"
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- runFlow:
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when:
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platform: Android
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commands:
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- extendedWaitUntil:
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visible: "http://10.0.2.2:8081"
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timeout: 60000
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- tapOn: "http://10.0.2.2:8081"
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- extendedWaitUntil:
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visible: "Continue"
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timeout: 180000
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- tapOn: "Continue"
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- extendedWaitUntil:
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visible:
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id: e2eProxyHeaderInput
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+13
-15
@@ -42,23 +42,21 @@ used. iOS runs on `macos-26-xlarge` with Xcode 26.4. Android runs on
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`Linux-x64-32core`. Both use Java 17 and the Node and pnpm versions declared in
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`package.json`. The iOS job selects an iPhone 17 simulator running iOS 26.5;
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Android uses a Pixel 6 AVD with the API 35 Google APIs x86_64 image.
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Both standalone E2E apps use the `e2e` EAS profile and the same reusable local
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EAS build action as the release build workflows. The profile embeds the E2E JS
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bundle during the native build, so CI does not run Metro or the Expo development
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client. The resulting simulator app and APK are installed directly on the
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selected devices.
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Both development clients use the `e2e` EAS profile and the same reusable local
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EAS build action as the release build workflows; the resulting simulator app
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and APK are installed directly on the selected devices.
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The mock-server manager listens on host port 1986 and creates test services on
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port 3000. Android reverses port 3000 into the emulator; port 1986 remains
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host-side because Maestro JavaScript calls it from the runner. Android uses the
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existing Docker Compose PostgreSQL 14 and Redis 7 services on ports 5433 and
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6380. GitHub-hosted macOS cannot run nested Docker virtualization, so iOS
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provisions ephemeral native PostgreSQL 14.x and Redis 7.4.7 on those same ports
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and starts `pnpm --dir dev-env start:external`.
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port 3000. Metro listens on 8081. Android reverses ports 3000 and 8081 into the
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emulator; port 1986 remains host-side because Maestro JavaScript calls it from
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the runner. Android uses the existing Docker Compose PostgreSQL 14 and Redis 7
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services on ports 5433 and 6380. GitHub-hosted macOS cannot run nested Docker
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virtualization, so iOS provisions ephemeral native PostgreSQL 14.x and Redis
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7.4.7 on those same ports and starts `pnpm --dir dev-env start:external`.
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Each platform uploads a `nightly-e2e-<platform>-<run-id>` artifact for 14 days.
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It contains JUnit at `report.xml`, Maestro screenshots, videos, command metadata
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and `maestro.log` under `maestro/`, plus native build, mock-server, service,
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and `maestro.log` under `maestro/`, plus Metro, native build, mock-server, service,
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dependency, and translation logs. The workflow always uploads what was captured,
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including when setup or the native build fails before Maestro starts.
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@@ -69,9 +67,9 @@ the failed setup phase, the commit and workflow links, and links to both artifac
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sets. Successful runs do not post to Slack.
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Before relying on the schedule, manually dispatch the workflow and verify both
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embedded E2E apps against `dev-env`, Android localhost routing, artifact uploads
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on success and failure, one Slack message for a forced failure, and no Slack
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message for an all-green run.
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platforms against live Metro and `dev-env`, Android localhost routing, artifact
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uploads on success and failure, one Slack message for a forced failure, and no
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Slack message for an all-green run.
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## Using Flashlight for Performance Testing
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1. Make sure Maestro is installed (optional: only for automated testing) by following the instructions above
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