Embed JS bundle in nightly E2E apps

This commit is contained in:
Samuel Newman
2026-07-17 15:58:28 +03:00
parent 6f8f363949
commit b6b0e41fd4
6 changed files with 30 additions and 57 deletions
-1
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@@ -28,7 +28,6 @@ stop_pid_file() {
}
stop_pid_file "$artifact_dir/logcat.pid"
stop_pid_file "$artifact_dir/metro.pid"
stop_pid_file "$artifact_dir/mock-server.pid"
stop_pid_file "$artifact_dir/emulator.pid"
+1 -12
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@@ -53,7 +53,7 @@ stop_pid_file() {
pid="$(cat "$pid_file")"
[[ -n "$pid" ]] || return 0
# pnpm and Expo both spawn multiple generations of children.
# pnpm can spawn multiple generations of children.
stop_process_tree "$pid"
}
@@ -61,7 +61,6 @@ stop_pid_file() {
cleanup() {
set +e
stop_pid_file "$artifact_dir/logcat.pid"
stop_pid_file "$artifact_dir/metro.pid"
stop_pid_file "$artifact_dir/mock-server.pid"
if [[ "$platform" == "ios" ]]; then
@@ -134,19 +133,9 @@ fi
printf '%s\n' "$!" >"$artifact_dir/mock-server.pid"
wait_for_port 1986 "the E2E mock-server manager"
phase "Starting Metro"
EXPO_PUBLIC_ENV=e2e \
NODE_ENV=test \
RN_SRC_EXT=e2e.ts,e2e.tsx \
pnpm exec expo start --dev-client --clear --port 8081 \
>"$artifact_dir/metro.log" 2>&1 &
printf '%s\n' "$!" >"$artifact_dir/metro.pid"
wait_for_port 8081 "Metro"
if [[ "$platform" == "android" ]]; then
phase "Configuring Android localhost routing"
adb -s "$device_id" reverse tcp:3000 tcp:3000
adb -s "$device_id" reverse tcp:8081 tcp:8081
fi
phase "Running Maestro flows"
+8 -8
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@@ -117,10 +117,10 @@ jobs:
xcrun simctl bootstatus "$udid" -b
echo "Using $device_name on $runtime_name ($udid)"
- name: Mark iOS development client build phase
run: echo "Building the iOS development client" > artifacts/ios/phase.txt
- name: Mark iOS E2E app build phase
run: echo "Building the iOS E2E app" > artifacts/ios/phase.txt
- name: Build iOS development client
- name: Build iOS E2E app
uses: ./.github/actions/eas-local-build
with:
platform: ios
@@ -128,7 +128,7 @@ jobs:
output: ${{ runner.temp }}/nightly-e2e-ios.tar.gz
log-path: artifacts/ios/build.log
- name: Install iOS development client
- name: Install iOS E2E app
run: |
build_contents="$RUNNER_TEMP/nightly-e2e-ios-build"
mkdir -p "$build_contents"
@@ -275,10 +275,10 @@ jobs:
adb -s emulator-5554 shell settings put global transition_animation_scale 0
adb -s emulator-5554 shell settings put global animator_duration_scale 0
- name: Mark Android development client build phase
run: echo "Building the Android development client" > artifacts/android/phase.txt
- name: Mark Android E2E app build phase
run: echo "Building the Android E2E app" > artifacts/android/phase.txt
- name: Build Android development client
- name: Build Android E2E app
uses: ./.github/actions/eas-local-build
with:
platform: android
@@ -286,7 +286,7 @@ jobs:
output: ${{ runner.temp }}/nightly-e2e-android.apk
log-path: artifacts/android/build.log
- name: Install Android development client
- name: Install Android E2E app
run: |
adb -s emulator-5554 install -r "$RUNNER_TEMP/nightly-e2e-android.apk" \
2>&1 | tee -a artifacts/android/build.log
-22
View File
@@ -3,28 +3,6 @@ appId: xyz.blueskyweb.app
- launchApp:
appId: "xyz.blueskyweb.app"
clearState: true
arguments:
"-EXDevMenuIsOnboardingFinished": true
- runFlow:
when:
platform: iOS
commands:
- extendedWaitUntil:
visible: "http://localhost:8081"
timeout: 60000
- tapOn: "http://localhost:8081"
- runFlow:
when:
platform: Android
commands:
- extendedWaitUntil:
visible: "http://10.0.2.2:8081"
timeout: 60000
- tapOn: "http://10.0.2.2:8081"
- extendedWaitUntil:
visible: "Continue"
timeout: 180000
- tapOn: "Continue"
- extendedWaitUntil:
visible:
id: e2eProxyHeaderInput
+15 -13
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@@ -42,21 +42,23 @@ used. iOS runs on `macos-26-xlarge` with Xcode 26.4. Android runs on
`Linux-x64-32core`. Both use Java 17 and the Node and pnpm versions declared in
`package.json`. The iOS job selects an iPhone 17 simulator running iOS 26.5;
Android uses a Pixel 6 AVD with the API 35 Google APIs x86_64 image.
Both development clients use the `e2e` EAS profile and the same reusable local
EAS build action as the release build workflows; the resulting simulator app
and APK are installed directly on the selected devices.
Both standalone E2E apps use the `e2e` EAS profile and the same reusable local
EAS build action as the release build workflows. The profile embeds the E2E JS
bundle during the native build, so CI does not run Metro or the Expo development
client. The resulting simulator app and APK are installed directly on the
selected devices.
The mock-server manager listens on host port 1986 and creates test services on
port 3000. Metro listens on 8081. Android reverses ports 3000 and 8081 into the
emulator; port 1986 remains host-side because Maestro JavaScript calls it from
the runner. Android uses the existing Docker Compose PostgreSQL 14 and Redis 7
services on ports 5433 and 6380. GitHub-hosted macOS cannot run nested Docker
virtualization, so iOS provisions ephemeral native PostgreSQL 14.x and Redis
7.4.7 on those same ports and starts `pnpm --dir dev-env start:external`.
port 3000. Android reverses port 3000 into the emulator; port 1986 remains
host-side because Maestro JavaScript calls it from the runner. Android uses the
existing Docker Compose PostgreSQL 14 and Redis 7 services on ports 5433 and
6380. GitHub-hosted macOS cannot run nested Docker virtualization, so iOS
provisions ephemeral native PostgreSQL 14.x and Redis 7.4.7 on those same ports
and starts `pnpm --dir dev-env start:external`.
Each platform uploads a `nightly-e2e-<platform>-<run-id>` artifact for 14 days.
It contains JUnit at `report.xml`, Maestro screenshots, videos, command metadata
and `maestro.log` under `maestro/`, plus Metro, native build, mock-server, service,
and `maestro.log` under `maestro/`, plus native build, mock-server, service,
dependency, and translation logs. The workflow always uploads what was captured,
including when setup or the native build fails before Maestro starts.
@@ -67,9 +69,9 @@ the failed setup phase, the commit and workflow links, and links to both artifac
sets. Successful runs do not post to Slack.
Before relying on the schedule, manually dispatch the workflow and verify both
platforms against live Metro and `dev-env`, Android localhost routing, artifact
uploads on success and failure, one Slack message for a forced failure, and no
Slack message for an all-green run.
embedded E2E apps against `dev-env`, Android localhost routing, artifact uploads
on success and failure, one Slack message for a forced failure, and no Slack
message for an all-green run.
## Using Flashlight for Performance Testing
1. Make sure Maestro is installed (optional: only for automated testing) by following the instructions above
+6 -1
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@@ -22,7 +22,12 @@
}
},
"e2e": {
"extends": "development",
"extends": "base",
"distribution": "internal",
"ios": {
"simulator": true,
"resourceClass": "large"
},
"android": {
"buildType": "apk"
},