Use Android emulator runner for nightly E2E
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@@ -204,77 +204,6 @@ jobs:
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"$RUNNER_TEMP/maestro/bin/maestro" --version | tee artifacts/android/maestro-version.log
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test "$("$RUNNER_TEMP/maestro/bin/maestro" --version)" = "$MAESTRO_VERSION"
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- name: Install and boot one Android emulator
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run: |
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echo "Booting Android emulator" > artifacts/android/phase.txt
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android_sdk="${ANDROID_SDK_ROOT:-${ANDROID_HOME:-/usr/local/lib/android/sdk}}"
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sdkmanager_bin="$android_sdk/cmdline-tools/latest/bin/sdkmanager"
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avdmanager_bin="$android_sdk/cmdline-tools/latest/bin/avdmanager"
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system_image="system-images;android-35;google_apis;x86_64"
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if [ ! -x "$sdkmanager_bin" ] || [ ! -x "$avdmanager_bin" ]; then
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echo "Android command-line tools were not found under $android_sdk" >&2
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find "$android_sdk/cmdline-tools" -maxdepth 3 -type f \( \
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-name sdkmanager -o -name avdmanager \
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\) -print >&2 || true
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exit 1
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fi
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export ANDROID_HOME="$android_sdk"
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export ANDROID_SDK_ROOT="$android_sdk"
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export PATH="$android_sdk/platform-tools:$android_sdk/emulator:$PATH"
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echo "ANDROID_HOME=$android_sdk" >> "$GITHUB_ENV"
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echo "ANDROID_SDK_ROOT=$android_sdk" >> "$GITHUB_ENV"
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echo "$android_sdk/platform-tools" >> "$GITHUB_PATH"
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echo "$android_sdk/emulator" >> "$GITHUB_PATH"
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echo "Using Android SDK at $android_sdk"
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yes | "$sdkmanager_bin" --sdk_root="$android_sdk" --licenses >/dev/null || true
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"$sdkmanager_bin" --sdk_root="$android_sdk" \
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"platform-tools" "emulator" "$system_image"
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export ANDROID_AVD_HOME="$RUNNER_TEMP/.android/avd"
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mkdir -p "$ANDROID_AVD_HOME"
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echo "ANDROID_AVD_HOME=$ANDROID_AVD_HOME" >> "$GITHUB_ENV"
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echo no | "$avdmanager_bin" create avd \
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--force \
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--name nightly-e2e \
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--package "$system_image" \
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--device pixel_6
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if [ -e /dev/kvm ] && [ ! -w /dev/kvm ]; then
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sudo chmod 666 /dev/kvm
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fi
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"$android_sdk/emulator/emulator" @nightly-e2e \
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-port 5554 \
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-no-window \
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-gpu swiftshader_indirect \
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-no-snapshot \
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-noaudio \
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-no-boot-anim \
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-camera-back none \
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> artifacts/android/emulator.log 2>&1 &
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echo "$!" > artifacts/android/emulator.pid
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adb -s emulator-5554 wait-for-device
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booted=false
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for _ in $(seq 1 120); do
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if [ "$(adb -s emulator-5554 shell getprop sys.boot_completed 2>/dev/null | tr -d '\r')" = "1" ]; then
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booted=true
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break
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fi
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sleep 5
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done
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if [ "$booted" != "true" ]; then
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echo "Android emulator did not finish booting" >&2
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exit 1
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fi
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adb -s emulator-5554 shell settings put global window_animation_scale 0
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adb -s emulator-5554 shell settings put global transition_animation_scale 0
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adb -s emulator-5554 shell settings put global animator_duration_scale 0
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- name: Mark Android development client build phase
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run: echo "Building the Android development client" > artifacts/android/phase.txt
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@@ -286,13 +215,25 @@ jobs:
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output: ${{ runner.temp }}/nightly-e2e-android.apk
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log-path: artifacts/android/build.log
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- name: Install Android development client
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run: |
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adb -s emulator-5554 install -r "$RUNNER_TEMP/nightly-e2e-android.apk" \
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2>&1 | tee -a artifacts/android/build.log
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- name: Mark Android emulator phase
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run: echo "Booting the Android emulator" > artifacts/android/phase.txt
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- name: Run Android Maestro suite
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run: .github/scripts/run-nightly-e2e.sh android emulator-5554
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- name: Boot Android emulator and run Maestro suite
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uses: reactivecircus/android-emulator-runner@1dcd0090116d15e7c562f8db72807de5e036a4ed # v2.34.0
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with:
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api-level: 35
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target: google_apis
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arch: x86_64
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profile: pixel_6
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avd-name: nightly-e2e
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emulator-port: 5554
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disable-animations: true
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emulator-options: -no-window -gpu swiftshader_indirect -no-snapshot -noaudio -no-boot-anim -camera-back none
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script: |
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echo "Installing the Android development client" > artifacts/android/phase.txt
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adb -s emulator-5554 install -r "$RUNNER_TEMP/nightly-e2e-android.apk" \
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2>&1 | tee -a artifacts/android/build.log
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.github/scripts/run-nightly-e2e.sh android emulator-5554
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- name: Clean up Android services and emulator
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if: always()
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+2
-1
@@ -41,7 +41,8 @@ The jobs run Maestro CLI 2.6.1 locally on GitHub Actions; Maestro Cloud is not
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used. iOS runs on `macos-26-xlarge` with Xcode 26.4. Android runs on
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`Linux-x64-32core`. Both use Java 17 and the Node and pnpm versions declared in
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`package.json`. The iOS job selects an iPhone 17 simulator running iOS 26.5;
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Android uses a Pixel 6 AVD with the API 35 Google APIs x86_64 image.
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Android uses `reactivecircus/android-emulator-runner` to provision a Pixel 6 AVD
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with the API 35 Google APIs x86_64 image.
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Both development clients use the `e2e` EAS profile and the same reusable local
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EAS build action as the release build workflows; the resulting simulator app
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and APK are installed directly on the selected devices.
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