* ios player
autoplay after recycle
remove all items from AVPlayer queue
recurururururursion
use managers in the view
add prefetch
make sure player items stay in order
add controller and item managers
start of the view
create module, ios
* android player
smoother
basic caching
prep cache
somewhat works
backup
other files
android impl
blegh
lets go
touchup
add prefetch to js
use caching
* bogus testing commit
* add dims to type
* save
* add the dimensions to the embed info
* add a new case
* add a new case
* limit this case to giphy
* use gate
* Revert "bogus testing commit"
This reverts commit b3c8751b71.
* add web player base
* flip mp4/webp
* basic mp4 player for web
* move some stuff into `ExternalLinkEmbed` instead
* use a class component for web
* remove extra component
* add `onPlayerStateChange` event type on web
* layer properly
* fix tests
* add new test
* about ready. native portions done, a few touch ups on web needed
show placeholder on ios
fix type
rm log
display thumbnail until video is ready to play
add oncanplay, playsinline
remove unused method
add `isLoaded` change event
release player when finished
apply gc to the view
cleanup logs
android gc
rm log
automatic gc for assets
make `nativeRef` private
remove unnecessary `await`
cleanup
rev log
only play on prepare whenever needed
rm unused
perfperfperf
rm var
comment + android width
native height calculations
rm pressable
add event dispatcher on android
add event dispatcher on ios
* ready to test ios
fix autoplay ios
clean
oops
* autoplay on web
* normalize across all platforms
add check for `ALT:`
separate gif embed logic to another file
handle permissions requests
flatten web styles
normalize styles
normalize styles
prefetch functions
pause animatable on foreground android
nits
one more oops
idk where that code went
lint
rethink the usage
wrap up
android
clear bg
update gradle
more android
rename dir
update android namespace
web
ios
add deps
use webp
rm unused
update types
use webp on mobile
* rm gate from types
* remove unused event param
* only start placeholder op if doesn't exist in disk cache
* fix gifs animating on app resume android
* remove comment
* add `isLoaded` for ios
* add `isLoaded` to Android
* onload for web
* add visual loading state
* rm a log
* implement isloaded for android
* dialogs
* replace `webpSource` with `source`
* update prop name
* Move to Tenor for GIFs (#3654)
* update some urls
* right order for dimensions
* add GIF coder for ios
* remove giphy check
* rewrite tenor urls
* remove all the unnecessary stuff for consent
* rm print
* rm log
* check if id and filename are strings
* full size playback controls
* pass tests
* add accessibility to gifs
* use `onPlay` and `onPause`
* rm unused logic for description
* add accessibility label to the controls
* add gif into to external embed in composer
* make it optional
* gif dimensions
* make the jsx look nicer
---------
Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
Co-authored-by: Samuel Newman <mozzius@protonmail.com>
Bluesky Social App
Welcome friends! This is the codebase for the Bluesky Social app.
Get the app itself:
- Web: bsky.app
- iOS: App Store
- Android: Play Store
Development Resources
This is a React Native application, written in the TypeScript programming language. It builds on the atproto TypeScript packages (like @atproto/api), code for which is also on open source, but in a different git repository.
There is a small amount of Go language source code (in ./bskyweb/), for a web service that returns the React Native Web application.
The Build Instructions are a good place to get started with the app itself.
The Authenticated Transfer Protocol ("AT Protocol" or "atproto") is a decentralized social media protocol. You don't need to understand AT Protocol to work with this application, but it can help. Learn more at:
- Overview and Guides
- Github Discussions 👈 Great place to ask questions
- Protocol Specifications
- Blogpost on self-authenticating data structures
The Bluesky Social application encompasses a set of schemas and APIs built in the overall AT Protocol framework. The namespace for these "Lexicons" is app.bsky.*.
Contributions
While we do accept contributions, we prioritize high quality issues and pull requests. Adhering to the below guidelines will ensure a more timely review.
Rules:
- We may not respond to your issue or PR.
- We may close an issue or PR without much feedback.
- We may lock discussions or contributions if our attention is getting DDOSed.
- We're not going to provide support for build issues.
Guidelines:
- Check for existing issues before filing a new one please.
- Open an issue and give some time for discussion before submitting a PR.
- Stay away from PRs like...
- Changing "Post" to "Skeet."
- Refactoring the codebase, eg to replace mobx with redux or something.
- Adding entirely new features without prior discussion.
Remember, we serve a wide community of users. Our day to day involves us constantly asking "which top priority is our top priority." If you submit well-written PRs that solve problems concisely, that's an awesome contribution. Otherwise, as much as we'd love to accept your ideas and contributions, we really don't have the bandwidth. That's what forking is for!
Forking guidelines
You have our blessing 🪄✨ to fork this application! However, it's very important to be clear to users when you're giving them a fork.
Please be sure to:
- Change all branding in the repository and UI to clearly differentiate from Bluesky.
- Change any support links (feedback, email, terms of service, etc) to your own systems.
- Replace any analytics or error-collection systems with your own so we don't get super confused.
Security disclosures
If you discover any security issues, please send an email to security@bsky.app. The email is automatically CCed to the entire team and we'll respond promptly.
Are you a developer interested in building on atproto?
Bluesky is an open social network built on the AT Protocol, a flexible technology that will never lock developers out of the ecosystems that they help build. With atproto, third-party can be as seamless as first-party through custom feeds, federated services, clients, and more.
License (MIT)
See ./LICENSE for the full license.
P.S.
We ❤️ you and all of the ways you support us. Thank you for making Bluesky a great place!