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Social App

In-progress social app.

Uses:

Build instructions

  • Setup your environment using the react native instructions.
  • After initial setup:
    • cd ios ; pod install
  • Start the dev servers
    • git clone git@github.com:bluesky-social/atproto.git
    • cd atproto
    • yarn
    • cd packages/dev-env && yarn start
  • Run the dev app
    • iOS: yarn ios
    • Android: yarn android
    • Web: yarn web
  • Tips
    • npx react-native info Checks what has been installed.
    • On M1 macs, you need to exclude "arm64" from the target architectures
      • Annoyingly this must be re-set via XCode after every pod install
    • The android simulator won't be able to access localhost services unless you run adb reverse tcp:{PORT} tcp:{PORT}
      • For instance, the localhosted dev-wallet will need adb reverse tcp:3001 tcp:3001
    • For some reason, the typescript compiler chokes on platform-specific files (e.g. foo.native.ts) but only when compiling for Web thus far. Therefore we always have one version of the file which doesn't use a platform specifier, and that should bee the Web version. (More info.)

Various notes

Polyfills

./platform/polyfills.*.ts adds polyfills to the environment. Currently this includes:

  • TextEncoder / TextDecoder
S
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