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bsky-social-app/README.md
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Aryan Goharzad eb1568e0fd Adds detox testing and instructions (#147)
* Adds detox testing and instructions

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# Bluesky
## Build instructions
- Setup your environment [using the react native instructions](https://reactnative.dev/docs/environment-setup).
- Setup your environment [for e2e testing using detox](https://wix.github.io/Detox/docs/introduction/getting-started):
- yarn global add detox-cli
- brew tap wix/brew
- brew install applesimutils
- After initial setup:
- `cd ios ; pod install`
- Start the dev servers
- `git clone git@github.com:bluesky-social/atproto.git`
- `cd atproto`
- `yarn`
- `cd packages/dev-env && yarn start`
- Run the dev app
- iOS: `yarn ios`
- Android: `yarn android`
- Web: `yarn web`
- Tips
- `npx react-native info` Checks what has been installed.
- On M1 macs, [you need to exclude "arm64" from the target architectures](https://stackoverflow.com/a/65399525)
- Annoyingly this must be re-set via XCode after every pod install
- The android simulator won't be able to access localhost services unless you run `adb reverse tcp:{PORT} tcp:{PORT}`
- For instance, the localhosted dev-wallet will need `adb reverse tcp:3001 tcp:3001`
- For some reason, the typescript compiler chokes on platform-specific files (e.g. `foo.native.ts`) but only when compiling for Web thus far. Therefore we always have one version of the file which doesn't use a platform specifier, and that should bee the Web version. ([More info](https://stackoverflow.com/questions/44001050/platform-specific-import-component-in-react-native-with-typescript).)
## Various notes
### Running E2E Tests
- Make sure you've setup your environment following above
- Make sure Metro and the dev server are running
- Run `yarn e2e`
- Find the artifacts in the `artifact` folder
### Polyfills
`./platform/polyfills.*.ts` adds polyfills to the environment. Currently this includes:
- TextEncoder / TextDecoder