Try and guard against play/pause function being called after player is destroyed (#9364)
* try and guard play/pause against unmount * add try/catch to avoid fatal crashes
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@@ -57,6 +57,7 @@ import {
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import {sanitizeDisplayName} from '#/lib/strings/display-names'
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import {cleanError} from '#/lib/strings/errors'
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import {sanitizeHandle} from '#/lib/strings/handles'
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import {logger} from '#/logger'
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import {isAndroid} from '#/platform/detection'
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import {useA11y} from '#/state/a11y'
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import {
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@@ -1044,16 +1045,29 @@ function PlayPauseTapArea({
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const {isPlaying} = useEvent(player, 'playingChange', {
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isPlaying: player.playing,
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})
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const isMounted = useRef(false)
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const togglePlayPause = () => {
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if (!player) return
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doubleTapRef.current = null
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if (player.playing) {
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player.pause()
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} else {
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player.play()
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useEffect(() => {
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isMounted.current = true
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return () => {
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isMounted.current = false
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}
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}
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}, [])
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const togglePlayPause = useNonReactiveCallback(() => {
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// gets called after a timeout, so guard against being called after unmount -sfn
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if (!player || !isMounted.current) return
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doubleTapRef.current = null
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try {
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if (player.playing) {
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player.pause()
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} else {
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player.play()
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}
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} catch (err) {
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logger.error('Could not toggle play/pause', {safeMessage: err})
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}
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})
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const onPress = () => {
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if (doubleTapRef.current) {
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