add comments, format, lint fix
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@@ -22,6 +22,10 @@ class ExpoBlueskyContextMenuView: ExpoView, UIContextMenuInteractionDelegate {
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self.addInteraction(interaction)
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}
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// RN layout can leave bounds at fractional-pixel values. The targeted preview
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// snapshots this view's bounds for its return animation, and subpixel mismatches
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// cause a visible glitch when the preview shrinks back into the thumbnail.
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// Snapping to whole-pixel values prevents that.
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override var bounds: CGRect {
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get {
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let b = super.bounds
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@@ -67,4 +67,3 @@ enum IconRenderer {
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return CGRect(x: parts[0], y: parts[1], width: parts[2], height: parts[3])
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}
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}
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@@ -2,14 +2,15 @@ import UIKit
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/// Minimal SVG path `d` parser. Handles the subset used by Bluesky's icon set:
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/// M m L l H h V v C c S s Q q T t A a Z z.
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/// Assumes well-formed input from the app's own compiled-in icon paths.
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enum SVGPathParser {
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static func parse(_ d: String) -> UIBezierPath {
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let path = UIBezierPath()
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var tokens = Tokenizer(d)
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var currentPoint = CGPoint.zero
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var subpathStart = CGPoint.zero
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var lastControl: CGPoint? = nil
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var lastQuadControl: CGPoint? = nil
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var lastControl: CGPoint?
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var lastQuadControl: CGPoint?
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var command: Character = "M"
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while let next = tokens.peek() {
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@@ -1,4 +1,8 @@
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import {forwardRef, type ForwardRefExoticComponent, type RefAttributes} from 'react'
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import {
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forwardRef,
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type ForwardRefExoticComponent,
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type RefAttributes,
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} from 'react'
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import Svg, {Path} from 'react-native-svg'
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import {type Props, useCommonSVGProps} from '#/components/icons/common'
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@@ -120,4 +124,3 @@ export function createMultiPathSVG({
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Icon.svgStrokeWidth = 0
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return Icon
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}
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