106 lines
3.8 KiB
Swift
106 lines
3.8 KiB
Swift
import UserNotifications
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import UIKit
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let APP_GROUP = "group.app.bsky"
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typealias ContentHandler = (UNNotificationContent) -> Void
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// This extension allows us to do some processing of the received notification
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// data before displaying the notification to the user. In our use case, there
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// are a few particular things that we want to do:
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//
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// - Determine whether we should play a sound for the notification
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// - Download and display any images for the notification
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// - Update the badge count accordingly
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//
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// The extension may or may not create a new process to handle a notification.
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// It is also possible that multiple notifications will be processed by the
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// same instance of `NotificationService`, though these will happen in
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// parallel.
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//
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// Because multiple instances of `NotificationService` may exist, we should
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// be careful in accessing preferences that will be mutated _by the
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// extension itself_. For example, we should not worry about `playChatSound`
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// changing, since we never mutate that value within the extension itself.
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// However, since we mutate `badgeCount` frequently, we should ensure that
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// these updates always run sync with each other and that the have access
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// to the most recent values.
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class NotificationService: UNNotificationServiceExtension {
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private var contentHandler: ContentHandler?
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private var bestAttempt: UNMutableNotificationContent?
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override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
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self.contentHandler = contentHandler
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guard let bestAttempt = NSEUtil.createCopy(request.content),
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let reason = request.content.userInfo["reason"] as? String
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else {
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contentHandler(request.content)
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return
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}
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self.bestAttempt = bestAttempt
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if reason == "chat-message" {
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mutateWithChatMessage(bestAttempt)
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} else {
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mutateWithBadge(bestAttempt)
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}
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// Any image downloading (or other network tasks) should be handled at the end
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// of this block. Otherwise, if there is a timeout and serviceExtensionTimeWillExpire
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// gets called, we might not have all the needed mutations completed in time.
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contentHandler(bestAttempt)
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}
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override func serviceExtensionTimeWillExpire() {
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guard let contentHandler = self.contentHandler,
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let bestAttempt = self.bestAttempt else {
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return
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}
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contentHandler(bestAttempt)
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}
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// MARK: Mutations
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func mutateWithBadge(_ content: UNMutableNotificationContent) {
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NSEUtil.shared.prefsQueue.sync {
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var count = NSEUtil.shared.prefs?.integer(forKey: "badgeCount") ?? 0
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count += 1
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// Set the new badge number for the notification, then store that value for using later
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content.badge = NSNumber(value: count)
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NSEUtil.shared.prefs?.setValue(count, forKey: "badgeCount")
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}
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}
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func mutateWithChatMessage(_ content: UNMutableNotificationContent) {
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if NSEUtil.shared.prefs?.bool(forKey: "playSoundChat") == true {
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mutateWithDmSound(content)
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}
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}
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func mutateWithDefaultSound(_ content: UNMutableNotificationContent) {
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content.sound = UNNotificationSound.default
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}
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func mutateWithDmSound(_ content: UNMutableNotificationContent) {
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content.sound = UNNotificationSound(named: UNNotificationSoundName(rawValue: "dm.aiff"))
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}
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}
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// NSEUtil's purpose is to create a shared instance of `UserDefaults` across
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// `NotificationService` instances. It also includes a queue so that we can process
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// updates to `UserDefaults` in parallel.
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private class NSEUtil {
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static let shared = NSEUtil()
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var prefs = UserDefaults(suiteName: APP_GROUP)
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var prefsQueue = DispatchQueue(label: "NSEPrefsQueue")
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static func createCopy(_ content: UNNotificationContent) -> UNMutableNotificationContent? {
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return content.mutableCopy() as? UNMutableNotificationContent
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}
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}
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