* package upgrades
* upgrade system ui
* update patches
* rename patch
* rm
* use .set/.set
* resolve yarnlock
* fix accidentally removed package
* fix use permissions hook
* fix some type errors
* type fixes
* more tweaking
* clean
* Discard changes to src/screens/Onboarding/StepProfile/index.tsx
* oops
* fix splash
* use ios/android in config
* Fix tests
* add back patch
* add to rn patch
* fullscreen?
* Revert "add to rn patch"
This reverts commit 4716d2c643.
* try this
* test with revert
* test
* maybe this
* fix config
* Bump @react-native-picker/picker
* Bump some packages
* Rm unused
* Update lockfile
* Rename expo-notifications+0.29.8.patch.md to expo-notifications+0.29.10.patch.md
* Update react-native+0.76.3.patch.md
* Update react-native+0.76.3.patch.md
* Inline splash configs
Jumping around the file is annoying and makes it harder to understand how this is structured.
* Start fixing Android splash
* Downgrade compressor
This version isn't building for me due to https://github.com/numandev1/react-native-compressor/issues/322.
* Make Android splash empty for now
* Work around a bug
* Bump the compressor
* Bump again
* Include splash fixes
* Try updating
* No custom Android splash
* Revert to using icons
* welp
* Fix sizes
* Make sizing work
* Bump size
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Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
955 B
Expo Haptics Patch
Whenever we migrated to Expo Haptics, there was a difference between how the previous and new libraries handled the
Android implementation of an iOS "light" haptic. The previous library used the Vibration API solely, which does not
have any configuration for intensity of vibration. The Vibration API has also been deprecated since SDK 26. See:
https://github.com/mkuczera/react-native-haptic-feedback/blob/master/android/src/main/java/com/mkuczera/vibrateFactory/VibrateWithDuration.java
Expo Haptics is using VibrationManager API on SDK >= 31. See: https://github.com/expo/expo/blob/main/packages/expo-haptics/android/src/main/java/expo/modules/haptics/HapticsModule.kt#L19
The timing and intensity of their haptic configurations though differs greatly from the original implementation. This
patch uses the new VibrationManager API to create the same vibration that would have been seen in the deprecated
Vibration API.