Files
bsky-social-app/modules/BlueskyNSE/NotificationService.swift
T

272 lines
9.5 KiB
Swift

import Intents
import UIKit
import UserNotifications
let APP_GROUP = "group.app.bsky"
typealias ContentHandler = (UNNotificationContent) -> Void
// This extension allows us to do some processing of the received notification
// data before displaying the notification to the user. In our use case, there
// are a few particular things that we want to do:
//
// - Determine whether we should play a sound for the notification
// - Download and display any images for the notification
// - Update the badge count accordingly
//
// The extension may or may not create a new process to handle a notification.
// It is also possible that multiple notifications will be processed by the
// same instance of `NotificationService`, though these will happen in
// parallel.
//
// Because multiple instances of `NotificationService` may exist, we should
// be careful in accessing preferences that will be mutated _by the
// extension itself_. For example, we should not worry about `playChatSound`
// changing, since we never mutate that value within the extension itself.
// However, since we mutate `badgeCount` frequently, we should ensure that
// these updates always run sync with each other and that the have access
// to the most recent values.
class NotificationService: UNNotificationServiceExtension {
private var contentHandler: ContentHandler?
private var bestAttempt: UNMutableNotificationContent?
override func didReceive(
_ request: UNNotificationRequest,
withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void
) {
self.contentHandler = contentHandler
guard let bestAttempt = NSEUtil.createCopy(request.content),
let reason = request.content.userInfo["reason"] as? String
else {
contentHandler(request.content)
return
}
self.bestAttempt = bestAttempt
if reason == "chat-message" || reason == "chat-reaction" {
mutateWithChatMessage(bestAttempt)
// Only apply the title->body swap for chat-message. For chat-reaction,
// `messageKind` refers to the reacted-to message, so we'd clobber the
// descriptive reaction body with the title for reactions on system
// messages.
if reason == "chat-message" {
mutateChatMessageBody(bestAttempt, userInfo: request.content.userInfo)
}
mutateWithGroupSubtitle(bestAttempt, userInfo: request.content.userInfo)
let finalContent = createCommunicationNotification(
from: bestAttempt,
userInfo: request.content.userInfo
)
contentHandler(finalContent)
} else if reason == "chat-added-to-group"
|| reason == "chat-removed-from-group"
|| reason == "chat-join-request-rejected" {
mutateWithChatMessage(bestAttempt)
mutateWithGroupSubtitle(bestAttempt, userInfo: request.content.userInfo)
mutateWithBadge(bestAttempt)
contentHandler(bestAttempt)
} else {
mutateWithBadge(bestAttempt)
contentHandler(bestAttempt)
}
}
override func serviceExtensionTimeWillExpire() {
guard let contentHandler = self.contentHandler,
let bestAttempt = self.bestAttempt
else {
return
}
contentHandler(bestAttempt)
}
// MARK: Communication Notification
func createCommunicationNotification(
from content: UNMutableNotificationContent,
userInfo: [AnyHashable: Any]
) -> UNNotificationContent {
let senderDisplayName = userInfo["senderDisplayName"] as? String ?? "Unknown"
let convoId = userInfo["convoId"] as? String
var avatarImage: INImage?
if let avatarUrlString = userInfo["senderAvatarUrl"] as? String {
avatarImage = downloadAvatarImage(from: avatarUrlString)
}
let senderHandleValue = userInfo["senderHandle"] as? String
let senderHandle = INPersonHandle(value: senderHandleValue, type: .unknown)
let sender = INPerson(
personHandle: senderHandle,
nameComponents: nil,
displayName: senderDisplayName,
image: avatarImage,
contactIdentifier: nil,
customIdentifier: nil
)
var speakableGroupName: INSpeakableString?
if userInfo["convoKind"] as? String == "group",
let groupName = userInfo["groupName"] as? String,
!groupName.isEmpty {
speakableGroupName = INSpeakableString(spokenPhrase: groupName)
}
let intent = INSendMessageIntent(
recipients: nil,
outgoingMessageType: .outgoingMessageText,
content: content.body,
speakableGroupName: speakableGroupName,
conversationIdentifier: convoId,
serviceName: nil,
sender: sender,
attachments: nil
)
// The push payload omits the full recipient list for group convos. Without
// any signal of multiple recipients, iOS classifies the notification as
// `MessagingDirect` and ignores `speakableGroupName`. Setting
// `recipientCount` on the donation metadata is Apple's documented escape
// hatch for this case, and overrides the (zero-length) recipients array.
if userInfo["convoKind"] as? String == "group",
let groupMemberCount = userInfo["groupMemberCount"] as? Int,
groupMemberCount > 0 {
let metadata = INSendMessageIntentDonationMetadata()
metadata.recipientCount = groupMemberCount
intent.donationMetadata = metadata
}
// For group convos, attach the composite group avatar (rendered by the
// ogcard service) to the `speakableGroupName` parameter so iOS shows it
// alongside the sender on the Communication Notification.
// Disabled: the composite avatar renders poorly at notification size.
// if userInfo["convoKind"] as? String == "group",
// let convoAvatarUrlString = userInfo["convoAvatarUrl"] as? String,
// let groupImage = downloadAvatarImage(from: convoAvatarUrlString) {
// intent.setImage(groupImage, forParameterNamed: \.speakableGroupName)
// }
// Set the group image to the sender avatar instead
if userInfo["convoKind"] as? String == "group",
let avatarImage {
intent.setImage(avatarImage, forParameterNamed: \.speakableGroupName)
}
let interaction = INInteraction(intent: intent, response: nil)
interaction.direction = .incoming
interaction.donate(completion: nil)
do {
return try content.updating(from: intent)
} catch {
return content
}
}
func downloadAvatarImage(from urlString: String) -> INImage? {
let thumbnailUrlString = urlString.replacingOccurrences(
of: "/img/avatar/",
with: "/img/avatar_thumbnail/"
)
guard let url = URL(string: thumbnailUrlString) else { return nil }
var request = URLRequest(url: url)
request.timeoutInterval = 5
var imageData: Data?
let semaphore = DispatchSemaphore(value: 0)
let task = URLSession.shared.dataTask(with: request) { data, response, _ in
if let data = data,
let httpResponse = response as? HTTPURLResponse,
httpResponse.statusCode == 200 {
imageData = data
}
semaphore.signal()
}
task.resume()
semaphore.wait()
guard let data = imageData else { return nil }
return INImage(imageData: data)
}
// MARK: Mutations
func mutateWithBadge(_ content: UNMutableNotificationContent) {
NSEUtil.shared.prefsQueue.sync {
var count = NSEUtil.shared.prefs?.integer(forKey: "badgeCount") ?? 0
count += 1
// Set the new badge number for the notification, then store that value for using later
content.badge = NSNumber(value: count)
NSEUtil.shared.prefs?.setValue(count, forKey: "badgeCount")
}
}
func mutateWithChatMessage(_ content: UNMutableNotificationContent) {
if NSEUtil.shared.prefs?.bool(forKey: "playSoundChat") == true {
mutateWithDmSound(content)
}
}
// For group convos, surface the group name as the notification subtitle.
// The sender's display name is shown as the title (overridden by
// `INSendMessageIntent` for chat-message/chat-reaction).
func mutateWithGroupSubtitle(
_ content: UNMutableNotificationContent,
userInfo: [AnyHashable: Any]
) {
guard userInfo["convoKind"] as? String == "group",
let groupName = userInfo["groupName"] as? String,
!groupName.isEmpty
else {
return
}
content.subtitle = groupName
}
// System messages (`add_member`, `convo_locked`, `edit_group`, etc.) are
// delivered through `chat-message` but have a server-rendered description
// in `title`. iOS overrides the title with the sender name once we apply
// `INSendMessageIntent`, so we move the title text into the body before
// building the intent.
func mutateChatMessageBody(
_ content: UNMutableNotificationContent,
userInfo: [AnyHashable: Any]
) {
guard let messageKind = userInfo["messageKind"] as? String,
messageKind != "message",
!content.title.isEmpty
else {
return
}
content.body = content.title
}
func mutateWithDefaultSound(_ content: UNMutableNotificationContent) {
content.sound = UNNotificationSound.default
}
func mutateWithDmSound(_ content: UNMutableNotificationContent) {
content.sound = UNNotificationSound(named: UNNotificationSoundName(rawValue: "dm.aiff"))
}
}
// NSEUtil's purpose is to create a shared instance of `UserDefaults` across
// `NotificationService` instances. It also includes a queue so that we can process
// updates to `UserDefaults` in parallel.
private class NSEUtil {
static let shared = NSEUtil()
var prefs = UserDefaults(suiteName: APP_GROUP)
var prefsQueue = DispatchQueue(label: "NSEPrefsQueue")
static func createCopy(_ content: UNNotificationContent) -> UNMutableNotificationContent? {
return content.mutableCopy() as? UNMutableNotificationContent
}
}