/** * Copyright (c) JOB TODAY S.A. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * */ import React, {useState} from 'react' import {ActivityIndicator, Dimensions, StyleSheet} from 'react-native' import { Gesture, GestureDetector, PanGesture, } from 'react-native-gesture-handler' import Animated, {runOnJS, useAnimatedRef} from 'react-native-reanimated' import {Image} from 'expo-image' import {useAnimatedScrollHandler} from '#/lib/hooks/useAnimatedScrollHandler_FIXED' import {useImageDimensions} from '#/lib/media/image-sizes' import {ImageSource} from '../../@types' const SCREEN = Dimensions.get('screen') const MAX_ORIGINAL_IMAGE_ZOOM = 2 const MIN_DOUBLE_TAP_SCALE = 2 type Props = { imageSrc: ImageSource onRequestClose: () => void onTap: () => void onZoom: (scaled: boolean) => void isScrollViewBeingDragged: boolean showControls: boolean dismissSwipePan: PanGesture | null } const ImageItem = ({ imageSrc, onTap, onZoom, showControls, dismissSwipePan, }: Props) => { const scrollViewRef = useAnimatedRef() const [scaled, setScaled] = useState(false) const [imageAspect, imageDimensions] = useImageDimensions({ src: imageSrc.uri, knownDimensions: imageSrc.dimensions, }) const maxZoomScale = imageDimensions ? (imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM : 1 const scrollHandler = useAnimatedScrollHandler({ onScroll(e) { const nextIsScaled = e.zoomScale > 1 if (scaled !== nextIsScaled) { runOnJS(handleZoom)(nextIsScaled) } }, onEndDrag(e) { const nextIsScaled = e.zoomScale > 1 if (scaled !== nextIsScaled) { runOnJS(handleZoom)(nextIsScaled) } }, }) function handleZoom(nextIsScaled: boolean) { onZoom(nextIsScaled) setScaled(nextIsScaled) } function handleDoubleTap(absoluteX: number, absoluteY: number) { const scrollResponderRef = scrollViewRef?.current?.getScrollResponder() let nextZoomRect = { x: 0, y: 0, width: SCREEN.width, height: SCREEN.height, } const willZoom = !scaled if (willZoom) { nextZoomRect = getZoomRectAfterDoubleTap( imageAspect, absoluteX, absoluteY, ) } // @ts-ignore scrollResponderRef?.scrollResponderZoomTo({ ...nextZoomRect, // This rect is in screen coordinates animated: true, }) } const singleTap = Gesture.Tap().onEnd(() => { 'worklet' runOnJS(onTap)() }) const doubleTap = Gesture.Tap() .numberOfTaps(2) .onEnd(e => { 'worklet' const {absoluteX, absoluteY} = e runOnJS(handleDoubleTap)(absoluteX, absoluteY) }) const composedGesture = Gesture.Exclusive( dismissSwipePan ?? Gesture.Manual(), doubleTap, singleTap, ) return ( ) } const styles = StyleSheet.create({ loading: { position: 'absolute', top: 0, left: 0, right: 0, bottom: 0, }, }) const getZoomRectAfterDoubleTap = ( imageAspect: number | undefined, touchX: number, touchY: number, ): { x: number y: number width: number height: number } => { if (!imageAspect) { return { x: 0, y: 0, width: SCREEN.width, height: SCREEN.height, } } // First, let's figure out how much we want to zoom in. // We want to try to zoom in at least close enough to get rid of black bars. const screenAspect = SCREEN.width / SCREEN.height const zoom = Math.max( imageAspect / screenAspect, screenAspect / imageAspect, MIN_DOUBLE_TAP_SCALE, ) // Unlike in the Android version, we don't constrain the *max* zoom level here. // Instead, this is done in the ScrollView props so that it constraints pinch too. // Next, we'll be calculating the rectangle to "zoom into" in screen coordinates. // We already know the zoom level, so this gives us the rectangle size. let rectWidth = SCREEN.width / zoom let rectHeight = SCREEN.height / zoom // Before we settle on the zoomed rect, figure out the safe area it has to be inside. // We don't want to introduce new black bars or make existing black bars unbalanced. let minX = 0 let minY = 0 let maxX = SCREEN.width - rectWidth let maxY = SCREEN.height - rectHeight if (imageAspect >= screenAspect) { // The image has horizontal black bars. Exclude them from the safe area. const renderedHeight = SCREEN.width / imageAspect const horizontalBarHeight = (SCREEN.height - renderedHeight) / 2 minY += horizontalBarHeight maxY -= horizontalBarHeight } else { // The image has vertical black bars. Exclude them from the safe area. const renderedWidth = SCREEN.height * imageAspect const verticalBarWidth = (SCREEN.width - renderedWidth) / 2 minX += verticalBarWidth maxX -= verticalBarWidth } // Finally, we can position the rect according to its size and the safe area. let rectX if (maxX >= minX) { // Content fills the screen horizontally so we have horizontal wiggle room. // Try to keep the tapped point under the finger after zoom. rectX = touchX - touchX / zoom rectX = Math.min(rectX, maxX) rectX = Math.max(rectX, minX) } else { // Keep the rect centered on the screen so that black bars are balanced. rectX = SCREEN.width / 2 - rectWidth / 2 } let rectY if (maxY >= minY) { // Content fills the screen vertically so we have vertical wiggle room. // Try to keep the tapped point under the finger after zoom. rectY = touchY - touchY / zoom rectY = Math.min(rectY, maxY) rectY = Math.max(rectY, minY) } else { // Keep the rect centered on the screen so that black bars are balanced. rectY = SCREEN.height / 2 - rectHeight / 2 } return { x: rectX, y: rectY, height: rectHeight, width: rectWidth, } } export default React.memo(ImageItem)