Override Reduce Motion on load-bearing animation (#9294)
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@@ -18,6 +18,7 @@ import Animated, {
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cancelAnimation,
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cancelAnimation,
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interpolate,
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interpolate,
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measure,
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measure,
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ReduceMotion,
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runOnJS,
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runOnJS,
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type SharedValue,
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type SharedValue,
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useAnimatedReaction,
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useAnimatedReaction,
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@@ -516,6 +517,7 @@ function LightboxImage({
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velocity: e.velocityY,
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velocity: e.velocityY,
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velocityFactor: Math.max(3500 / Math.abs(e.velocityY), 1), // Speed up if it's too slow.
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velocityFactor: Math.max(3500 / Math.abs(e.velocityY), 1), // Speed up if it's too slow.
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deceleration: 1, // Danger! This relies on the reaction below stopping it.
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deceleration: 1, // Danger! This relies on the reaction below stopping it.
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reduceMotion: ReduceMotion.Never, // If this animation doesn't run, the image gets stuck - therefore override Reduce Motion
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})
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})
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})
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})
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} else {
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} else {
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@@ -524,6 +526,7 @@ function LightboxImage({
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return withSpring(0, {
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return withSpring(0, {
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stiffness: 700,
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stiffness: 700,
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damping: 50,
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damping: 50,
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reduceMotion: ReduceMotion.Never,
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})
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})
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})
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})
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}
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}
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