WIP kill me
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@@ -90,7 +90,6 @@ type ThreadSkeletonParts = {
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}
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const keyExtractor = (item: RowItem) => {
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console.log(item._reactKey)
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return item._reactKey
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}
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@@ -258,7 +257,6 @@ export function PostThread({uri}: {uri: string | undefined}) {
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fetchedAt,
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randomCache,
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])
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console.log({thread, skeleton})
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const error = React.useMemo(() => {
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if (AppBskyFeedDefs.isNotFoundPost(thread)) {
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@@ -299,6 +297,9 @@ export function PostThread({uri}: {uri: string | undefined}) {
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// maintainVisibleContentPosition and onContentSizeChange
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// to "hold onto" the correct row instead of the first one.
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/*
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* This is basically `!!parents.length`, see notes on `isParentLoading`
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*/
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if (!highlightedPost.ctx.isParentLoading && !deferParents) {
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// When progressively revealing parents, rendering a placeholder
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// here will cause scrolling jumps. Don't add it unless you test it.
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@@ -325,6 +326,8 @@ export function PostThread({uri}: {uri: string | undefined}) {
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return arr
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}, [skeleton, deferParents, maxParents, maxReplies])
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console.log({anchorIndex: posts.findIndex(p => p.ctx?.isHighlightedPost)})
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// This is only used on the web to keep the post in view when its parents load.
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// On native, we rely on `maintainVisibleContentPosition` instead.
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const didAdjustScrollWeb = useRef<boolean>(false)
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@@ -340,11 +343,8 @@ export function PostThread({uri}: {uri: string | undefined}) {
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const headerNode = headerRef.current
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if (postNode && headerNode) {
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let pageY = (postNode as any as Element).getBoundingClientRect().top
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console.log({pageY})
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pageY -= (headerNode as any as Element).getBoundingClientRect().height
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console.log({pageY})
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pageY = Math.max(0, pageY)
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console.log({pageY})
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ref.current?.scrollToOffset({
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animated: false,
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offset: pageY,
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@@ -423,6 +423,8 @@ export function PostThread({uri}: {uri: string | undefined}) {
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(skeleton.highlightedPost.ctx.isParentLoading ||
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Boolean(skeleton?.parents && skeleton.parents.length > 0))
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console.log({hasParents})
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const renderItem = ({item, index}: {item: RowItem; index: number}) => {
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if (item === REPLY_PROMPT && hasSession) {
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return (
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