Add resolution downsizing to image compression (#10117)
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+24
-13
@@ -207,27 +207,38 @@ export async function compressImage(
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},
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},
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): Promise<PickerImage> {
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): Promise<PickerImage> {
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const source = img.transformed || img.source
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const source = img.transformed || img.source
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const highResolution = options?.highResolution ?? false
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const [w, h] = containImageRes(
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let attempts = 0
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source.width,
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let maxDimension = highResolution ? 4000 : POST_IMG_MAX.width
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source.height,
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options?.highResolution
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? {
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width: 4000,
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height: 4000,
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}
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: POST_IMG_MAX,
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)
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let minQualityPercentage = 0
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let minQualityPercentage = 0
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let maxQualityPercentage = 101 // exclusive
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let maxQualityPercentage = 101 // exclusive
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let newDataUri
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let newDataUri
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while (maxQualityPercentage - minQualityPercentage > 1) {
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while (maxQualityPercentage - minQualityPercentage > 1) {
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if (attempts >= 4) break
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const [w, h] = containImageRes(source.width, source.height, maxDimension)
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const qualityPercentage = Math.round(
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const qualityPercentage = Math.round(
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(maxQualityPercentage + minQualityPercentage) / 2,
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(maxQualityPercentage + minQualityPercentage) / 2,
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)
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)
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/*
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* In the event the image doesn't compress well, we want to avoid
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* unecessary iterations. In this case, binary search will check 51, 26,
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* 13(rounded). We don't want to go below 25, so if we've halved to 13,
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* reset the loop and reduce the image dimensions instead.
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*/
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if (qualityPercentage <= 13) {
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minQualityPercentage = 0
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maxQualityPercentage = 101
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attempts++
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// 4000px → 3200px → 2560px → 2048px → ~1638px
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maxDimension = Math.floor(maxDimension * 0.8)
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continue
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}
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const res = await manipulateAsync(
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const res = await manipulateAsync(
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source.path,
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source.path,
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[{resize: {width: w, height: h}}],
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[{resize: {width: w, height: h}}],
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@@ -366,12 +377,12 @@ function joinPath(a: string, b: string) {
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function containImageRes(
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function containImageRes(
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w: number,
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w: number,
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h: number,
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h: number,
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{width: maxW, height: maxH}: {width: number; height: number},
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max: number,
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): [width: number, height: number] {
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): [width: number, height: number] {
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let scale = 1
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let scale = 1
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if (w > maxW || h > maxH) {
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if (w > max || h > max) {
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scale = w > h ? maxW / w : maxH / h
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scale = w > h ? max / w : max / h
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w = Math.floor(w * scale)
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w = Math.floor(w * scale)
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h = Math.floor(h * scale)
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h = Math.floor(h * scale)
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}
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}
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