Patch react-native-worklets to fix web scheduleOnUI on errors

Backports software-mansion/react-native-reanimated#10167. On web, a
throwing worklet used to abort the whole per-frame batch via
queue.forEach, silently dropping every callback queued after it and
surfacing as "can't access property 'startTime',
this.frameCallbackRegistry.get(...) is undefined". The batch runner
now continues past a failed callback instead.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Tomek Zawadzki
2026-08-07 12:20:53 +02:00
parent a3951c2bd7
commit 2777647baa
4 changed files with 141 additions and 16 deletions
+86
View File
@@ -0,0 +1,86 @@
diff --git a/lib/module/threads.js b/lib/module/threads.js
index dd3a7f1ab12e5a8030af7f17b6a7a891e0b645d2..7d48ccbf95f00724db6b083a7155f25aadd6b8f5 100644
--- a/lib/module/threads.js
+++ b/lib/module/threads.js
@@ -2,7 +2,6 @@
import { WorkletsError } from './debug/WorkletsError';
import { IS_JEST } from './platformChecker';
-import { mockedRequestAnimationFrame } from './runLoop/uiRuntime/mockedRequestAnimationFrame';
export function scheduleOnUI(worklet, ...args) {
enqueueUI(worklet, args);
}
@@ -24,38 +23,50 @@ export function scheduleOnRN(fun, ...args) {
queueMicrotask(args.length ? () => fun(...args) : fun);
}
export function runOnUIAsync(worklet, ...args) {
- return new Promise(resolve => {
- enqueueUI(worklet, args, resolve);
+ return new Promise((resolve, reject) => {
+ enqueueUI(worklet, args, resolve, reject);
});
}
let runOnUIQueue = [];
-function enqueueUI(worklet, args, resolve) {
- if (IS_JEST) {
- mockedRequestAnimationFrame(() => {
- const result = worklet(...args);
- resolve?.(result);
- });
- } else {
- const job = [worklet, args, resolve];
- runOnUIQueue.push(job);
- if (runOnUIQueue.length === 1) {
+function enqueueUI(worklet, args, resolve, reject) {
+ const job = [worklet, args, resolve, reject];
+ runOnUIQueue.push(job);
+ if (runOnUIQueue.length === 1) {
+ if (IS_JEST) {
flushUIQueue();
+ } else {
+ queueMicrotask(flushUIQueue);
}
}
}
+let offset = 0;
function flushUIQueue() {
- queueMicrotask(() => {
- const queue = runOnUIQueue;
- runOnUIQueue = [];
- requestAnimationFrameImpl(() => {
- queue.forEach(([workletFunction, workletArgs, jobResolve]) => {
- const result = workletFunction(...workletArgs);
- if (jobResolve) {
- jobResolve(result);
+ const queue = runOnUIQueue;
+ runOnUIQueue = [];
+ requestAnimationFrame(() => {
+ offset = 0;
+ while (queue.length > offset) {
+ try {
+ drainUIQueue(queue);
+ } catch (e) {
+ const [, , , jobReject] = queue[offset - 1];
+ if (jobReject) {
+ jobReject(e);
+ } else {
+ console.error(e);
}
- });
- });
+ }
+ }
});
}
-const requestAnimationFrameImpl = !globalThis.requestAnimationFrame ? mockedRequestAnimationFrame : globalThis.requestAnimationFrame;
+function drainUIQueue(queue) {
+ while (queue.length > offset) {
+ const [workletFunction, workletArgs, jobResolve] = queue[offset];
+ offset++;
+ const result = workletFunction(...workletArgs);
+ if (jobResolve) {
+ jobResolve(result);
+ }
+ }
+}
//# sourceMappingURL=threads.js.map
@@ -0,0 +1,37 @@
# react-native-worklets@0.8.3.patch
Backport of https://github.com/software-mansion/react-native-reanimated/pull/10167
("fix(Worklets): web scheduleOnUI implementation on errors").
## The bug
On web, `scheduleOnUI`/`runOnUI` batch their callbacks per animation frame and
run them with `queue.forEach(...)`. If any callback in the batch throws,
`forEach` aborts immediately and every callback still queued after it is
silently dropped - it never runs, and any `runOnUIAsync` promise for it never
resolves or rejects.
Reanimated's own internals rely on those callbacks running in order (e.g. to
populate `frameCallbackRegistry`), so a single throwing worklet in a batch can
leave later, unrelated frame callbacks referencing state that was never set
up, surfacing as:
```
TypeError: can't access property "startTime", this.frameCallbackRegistry.get(...) is undefined
```
## The fix
Replace the `forEach` batch runner with a `while` loop (`drainUIQueue`) that
tracks its position via an `offset`, wrapped in a `try`/`catch`. A throw now
only aborts the *current* callback: the loop resumes at the next queued job
instead of abandoning the rest of the batch. Errors are routed to the
matching `runOnUIAsync` promise's `reject` (a new second argument threaded
through `enqueueUI`) if there is one, or `console.error`-ed otherwise, rather
than crashing the whole frame.
Only `lib/module/threads.js` (the compiled web entry point actually loaded by
the app's webpack build) is patched - `src/threads.ts` is unused here since
this repo's web build resolves the package's `module` field, and native
platforms use the separate `threads.native.ts` implementation untouched by
this PR.