Remove SCREEN from lightbox layout (#6124)
* Assign an ID to lightbox and use it as a key * Consolidate lightbox props into an object * Remove unused prop * Move SafeAreaView declaration * Keep SafeAreaView always mounted When exploring Android animation, I noticed its content jumps on the first frame. I think this should help prevent that. * Pass safe area down for measurement * Remove dependency on SCREEN in Android event handlers * Remove dependency on SCREEN in iOS event handlers * Remove dependency on SCREEN on iOS * Remove dependency on SCREEN on Android * Remove dependency on JS calc in controls * Use flex for iOS layout
This commit is contained in:
@@ -7,15 +7,18 @@
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*/
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import React, {useState} from 'react'
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import {ActivityIndicator, Dimensions, StyleSheet} from 'react-native'
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import {ActivityIndicator, StyleSheet, View} from 'react-native'
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import {Gesture, GestureDetector} from 'react-native-gesture-handler'
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import Animated, {
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AnimatedRef,
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interpolate,
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measure,
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runOnJS,
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useAnimatedRef,
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useAnimatedStyle,
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useSharedValue,
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} from 'react-native-reanimated'
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import {useSafeAreaFrame} from 'react-native-safe-area-context'
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import {Image} from 'expo-image'
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import {useAnimatedScrollHandler} from '#/lib/hooks/useAnimatedScrollHandler_FIXED'
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@@ -24,7 +27,6 @@ import {ImageSource} from '../../@types'
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const SWIPE_CLOSE_OFFSET = 75
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const SWIPE_CLOSE_VELOCITY = 1
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const SCREEN = Dimensions.get('screen')
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const MAX_ORIGINAL_IMAGE_ZOOM = 2
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const MIN_DOUBLE_TAP_SCALE = 2
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@@ -35,6 +37,7 @@ type Props = {
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onZoom: (scaled: boolean) => void
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isScrollViewBeingDragged: boolean
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showControls: boolean
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safeAreaRef: AnimatedRef<View>
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}
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const ImageItem = ({
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@@ -43,20 +46,24 @@ const ImageItem = ({
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onZoom,
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onRequestClose,
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showControls,
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safeAreaRef,
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}: Props) => {
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const scrollViewRef = useAnimatedRef<Animated.ScrollView>()
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const translationY = useSharedValue(0)
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const [scaled, setScaled] = useState(false)
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const screenSizeDelayedForJSThreadOnly = useSafeAreaFrame()
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const [imageAspect, imageDimensions] = useImageDimensions({
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src: imageSrc.uri,
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knownDimensions: imageSrc.dimensions,
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})
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const maxZoomScale = imageDimensions
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? (imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
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? (imageDimensions.width / screenSizeDelayedForJSThreadOnly.width) *
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MAX_ORIGINAL_IMAGE_ZOOM
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: 1
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const animatedStyle = useAnimatedStyle(() => {
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return {
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flex: 1,
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opacity: interpolate(
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translationY.value,
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[-SWIPE_CLOSE_OFFSET, 0, SWIPE_CLOSE_OFFSET],
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@@ -90,24 +97,13 @@ const ImageItem = ({
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setScaled(nextIsScaled)
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}
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function handleDoubleTap(absoluteX: number, absoluteY: number) {
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function zoomTo(nextZoomRect: {
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x: number
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y: number
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width: number
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height: number
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}) {
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const scrollResponderRef = scrollViewRef?.current?.getScrollResponder()
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let nextZoomRect = {
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x: 0,
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y: 0,
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width: SCREEN.width,
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height: SCREEN.height,
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}
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const willZoom = !scaled
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if (willZoom) {
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nextZoomRect = getZoomRectAfterDoubleTap(
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imageAspect,
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absoluteX,
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absoluteY,
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)
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}
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// @ts-ignore
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scrollResponderRef?.scrollResponderZoomTo({
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...nextZoomRect, // This rect is in screen coordinates
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@@ -124,8 +120,27 @@ const ImageItem = ({
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.numberOfTaps(2)
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.onEnd(e => {
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'worklet'
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const screenSize = measure(safeAreaRef)
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if (!screenSize) {
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return
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}
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const {absoluteX, absoluteY} = e
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runOnJS(handleDoubleTap)(absoluteX, absoluteY)
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let nextZoomRect = {
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x: 0,
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y: 0,
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width: screenSize.width,
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height: screenSize.height,
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}
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const willZoom = !scaled
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if (willZoom) {
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nextZoomRect = getZoomRectAfterDoubleTap(
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imageAspect,
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absoluteX,
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absoluteY,
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screenSize,
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)
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}
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runOnJS(zoomTo)(nextZoomRect)
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})
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const composedGesture = Gesture.Exclusive(doubleTap, singleTap)
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@@ -135,13 +150,13 @@ const ImageItem = ({
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<Animated.ScrollView
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// @ts-ignore Something's up with the types here
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ref={scrollViewRef}
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style={styles.listItem}
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pinchGestureEnabled
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showsHorizontalScrollIndicator={false}
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showsVerticalScrollIndicator={false}
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maximumZoomScale={maxZoomScale}
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onScroll={scrollHandler}>
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<Animated.View style={[styles.imageScrollContainer, animatedStyle]}>
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onScroll={scrollHandler}
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contentContainerStyle={styles.scrollContainer}>
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<Animated.View style={animatedStyle}>
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<ActivityIndicator size="small" color="#FFF" style={styles.loading} />
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<Image
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contentFit="contain"
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@@ -161,17 +176,6 @@ const ImageItem = ({
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}
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const styles = StyleSheet.create({
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imageScrollContainer: {
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height: SCREEN.height,
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},
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listItem: {
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width: SCREEN.width,
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height: SCREEN.height,
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},
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image: {
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width: SCREEN.width,
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height: SCREEN.height,
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},
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loading: {
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position: 'absolute',
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top: 0,
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@@ -179,30 +183,38 @@ const styles = StyleSheet.create({
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right: 0,
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bottom: 0,
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},
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scrollContainer: {
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flex: 1,
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},
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image: {
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flex: 1,
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},
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})
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const getZoomRectAfterDoubleTap = (
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imageAspect: number | undefined,
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touchX: number,
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touchY: number,
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screenSize: {width: number; height: number},
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): {
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x: number
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y: number
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width: number
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height: number
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} => {
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'worklet'
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if (!imageAspect) {
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return {
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x: 0,
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y: 0,
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width: SCREEN.width,
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height: SCREEN.height,
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width: screenSize.width,
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height: screenSize.height,
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}
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}
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// First, let's figure out how much we want to zoom in.
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// We want to try to zoom in at least close enough to get rid of black bars.
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const screenAspect = SCREEN.width / SCREEN.height
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const screenAspect = screenSize.width / screenSize.height
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const zoom = Math.max(
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imageAspect / screenAspect,
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screenAspect / imageAspect,
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@@ -213,25 +225,25 @@ const getZoomRectAfterDoubleTap = (
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// Next, we'll be calculating the rectangle to "zoom into" in screen coordinates.
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// We already know the zoom level, so this gives us the rectangle size.
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let rectWidth = SCREEN.width / zoom
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let rectHeight = SCREEN.height / zoom
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let rectWidth = screenSize.width / zoom
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let rectHeight = screenSize.height / zoom
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// Before we settle on the zoomed rect, figure out the safe area it has to be inside.
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// We don't want to introduce new black bars or make existing black bars unbalanced.
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let minX = 0
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let minY = 0
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let maxX = SCREEN.width - rectWidth
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let maxY = SCREEN.height - rectHeight
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let maxX = screenSize.width - rectWidth
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let maxY = screenSize.height - rectHeight
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if (imageAspect >= screenAspect) {
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// The image has horizontal black bars. Exclude them from the safe area.
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const renderedHeight = SCREEN.width / imageAspect
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const horizontalBarHeight = (SCREEN.height - renderedHeight) / 2
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const renderedHeight = screenSize.width / imageAspect
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const horizontalBarHeight = (screenSize.height - renderedHeight) / 2
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minY += horizontalBarHeight
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maxY -= horizontalBarHeight
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} else {
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// The image has vertical black bars. Exclude them from the safe area.
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const renderedWidth = SCREEN.height * imageAspect
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const verticalBarWidth = (SCREEN.width - renderedWidth) / 2
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const renderedWidth = screenSize.height * imageAspect
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const verticalBarWidth = (screenSize.width - renderedWidth) / 2
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minX += verticalBarWidth
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maxX -= verticalBarWidth
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}
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@@ -246,7 +258,7 @@ const getZoomRectAfterDoubleTap = (
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rectX = Math.max(rectX, minX)
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} else {
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// Keep the rect centered on the screen so that black bars are balanced.
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rectX = SCREEN.width / 2 - rectWidth / 2
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rectX = screenSize.width / 2 - rectWidth / 2
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}
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let rectY
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if (maxY >= minY) {
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@@ -257,7 +269,7 @@ const getZoomRectAfterDoubleTap = (
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rectY = Math.max(rectY, minY)
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} else {
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// Keep the rect centered on the screen so that black bars are balanced.
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rectY = SCREEN.height / 2 - rectHeight / 2
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rectY = screenSize.height / 2 - rectHeight / 2
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}
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return {
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