Remove SCREEN from lightbox layout (#6124)

* Assign an ID to lightbox and use it as a key

* Consolidate lightbox props into an object

* Remove unused prop

* Move SafeAreaView declaration

* Keep SafeAreaView always mounted

When exploring Android animation, I noticed its content jumps on the first frame. I think this should help prevent that.

* Pass safe area down for measurement

* Remove dependency on SCREEN in Android event handlers

* Remove dependency on SCREEN in iOS event handlers

* Remove dependency on SCREEN on iOS

* Remove dependency on SCREEN on Android

* Remove dependency on JS calc in controls

* Use flex for iOS layout
This commit is contained in:
dan
2024-11-06 00:21:35 +00:00
committed by GitHub
parent 6b826fb88d
commit 206df2ab80
6 changed files with 281 additions and 232 deletions
@@ -1,7 +1,9 @@
import React, {useState} from 'react'
import {ActivityIndicator, Dimensions, StyleSheet} from 'react-native'
import {ActivityIndicator, StyleSheet, View} from 'react-native'
import {Gesture, GestureDetector} from 'react-native-gesture-handler'
import Animated, {
AnimatedRef,
measure,
runOnJS,
useAnimatedReaction,
useAnimatedRef,
@@ -24,13 +26,6 @@ import {
TransformMatrix,
} from '../../transforms'
const windowDim = Dimensions.get('window')
const screenDim = Dimensions.get('screen')
const statusBarHeight = windowDim.height - screenDim.height
const SCREEN = {
width: windowDim.width,
height: windowDim.height + statusBarHeight,
}
const MIN_DOUBLE_TAP_SCALE = 2
const MAX_ORIGINAL_IMAGE_ZOOM = 2
@@ -43,6 +38,7 @@ type Props = {
onZoom: (isZoomed: boolean) => void
isScrollViewBeingDragged: boolean
showControls: boolean
safeAreaRef: AnimatedRef<View>
}
const ImageItem = ({
imageSrc,
@@ -50,6 +46,7 @@ const ImageItem = ({
onZoom,
onRequestClose,
isScrollViewBeingDragged,
safeAreaRef,
}: Props) => {
const [isScaled, setIsScaled] = useState(false)
const [imageAspect, imageDimensions] = useImageDimensions({
@@ -102,10 +99,10 @@ const ImageItem = ({
const [translateX, translateY, scale] = readTransform(t)
const dismissDistance = dismissSwipeTranslateY.value
const dismissProgress = Math.min(
Math.abs(dismissDistance) / (SCREEN.height / 2),
1,
)
const screenSize = measure(safeAreaRef)
const dismissProgress = screenSize
? Math.min(Math.abs(dismissDistance) / (screenSize.height / 2), 1)
: 0
return {
opacity: 1 - dismissProgress,
transform: [
@@ -120,6 +117,7 @@ const ImageItem = ({
// If the user tried to pan too hard, this function will provide the negative panning to stay in bounds.
function getExtraTranslationToStayInBounds(
candidateTransform: TransformMatrix,
screenSize: {width: number; height: number},
) {
'worklet'
if (!imageAspect) {
@@ -127,16 +125,20 @@ const ImageItem = ({
}
const [nextTranslateX, nextTranslateY, nextScale] =
readTransform(candidateTransform)
const scaledDimensions = getScaledDimensions(imageAspect, nextScale)
const scaledDimensions = getScaledDimensions(
imageAspect,
nextScale,
screenSize,
)
const clampedTranslateX = clampTranslation(
nextTranslateX,
scaledDimensions.width,
SCREEN.width,
screenSize.width,
)
const clampedTranslateY = clampTranslation(
nextTranslateY,
scaledDimensions.height,
SCREEN.height,
screenSize.height,
)
const dx = clampedTranslateX - nextTranslateX
const dy = clampedTranslateY - nextTranslateY
@@ -146,21 +148,26 @@ const ImageItem = ({
const pinch = Gesture.Pinch()
.onStart(e => {
'worklet'
const screenSize = measure(safeAreaRef)
if (!screenSize) {
return
}
pinchOrigin.value = {
x: e.focalX - SCREEN.width / 2,
y: e.focalY - SCREEN.height / 2,
x: e.focalX - screenSize.width / 2,
y: e.focalY - screenSize.height / 2,
}
})
.onChange(e => {
'worklet'
if (!imageDimensions) {
const screenSize = measure(safeAreaRef)
if (!imageDimensions || !screenSize) {
return
}
// Don't let the picture zoom in so close that it gets blurry.
// Also, like in stock Android apps, don't let the user zoom out further than 1:1.
const [, , committedScale] = readTransform(committedTransform.value)
const maxCommittedScale =
(imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
(imageDimensions.width / screenSize.width) * MAX_ORIGINAL_IMAGE_ZOOM
const minPinchScale = 1 / committedScale
const maxPinchScale = maxCommittedScale / committedScale
const nextPinchScale = Math.min(
@@ -175,7 +182,7 @@ const ImageItem = ({
prependPan(t, panTranslation.value)
prependPinch(t, nextPinchScale, pinchOrigin.value, pinchTranslation.value)
prependTransform(t, committedTransform.value)
const [dx, dy] = getExtraTranslationToStayInBounds(t)
const [dx, dy] = getExtraTranslationToStayInBounds(t, screenSize)
if (dx !== 0 || dy !== 0) {
pinchTranslation.value = {
x: pinchTranslation.value.x + dx,
@@ -209,9 +216,11 @@ const ImageItem = ({
.minPointers(isScaled ? 1 : 2)
.onChange(e => {
'worklet'
if (!imageDimensions) {
const screenSize = measure(safeAreaRef)
if (!imageDimensions || !screenSize) {
return
}
const nextPanTranslation = {x: e.translationX, y: e.translationY}
let t = createTransform()
prependPan(t, nextPanTranslation)
@@ -224,7 +233,7 @@ const ImageItem = ({
prependTransform(t, committedTransform.value)
// Prevent panning from going out of bounds.
const [dx, dy] = getExtraTranslationToStayInBounds(t)
const [dx, dy] = getExtraTranslationToStayInBounds(t, screenSize)
nextPanTranslation.x += dx
nextPanTranslation.y += dy
panTranslation.value = nextPanTranslation
@@ -251,7 +260,8 @@ const ImageItem = ({
.numberOfTaps(2)
.onEnd(e => {
'worklet'
if (!imageDimensions || !imageAspect) {
const screenSize = measure(safeAreaRef)
if (!imageDimensions || !imageAspect || !screenSize) {
return
}
const [, , committedScale] = readTransform(committedTransform.value)
@@ -263,7 +273,7 @@ const ImageItem = ({
}
// Try to zoom in so that we get rid of the black bars (whatever the orientation was).
const screenAspect = SCREEN.width / SCREEN.height
const screenAspect = screenSize.width / screenSize.height
const candidateScale = Math.max(
imageAspect / screenAspect,
screenAspect / imageAspect,
@@ -271,20 +281,23 @@ const ImageItem = ({
)
// But don't zoom in so close that the picture gets blurry.
const maxScale =
(imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
(imageDimensions.width / screenSize.width) * MAX_ORIGINAL_IMAGE_ZOOM
const scale = Math.min(candidateScale, maxScale)
// Calculate where we would be if the user pinched into the double tapped point.
// We won't use this transform directly because it may go out of bounds.
const candidateTransform = createTransform()
const origin = {
x: e.absoluteX - SCREEN.width / 2,
y: e.absoluteY - SCREEN.height / 2,
x: e.absoluteX - screenSize.width / 2,
y: e.absoluteY - screenSize.height / 2,
}
prependPinch(candidateTransform, scale, origin, {x: 0, y: 0})
// Now we know how much we went out of bounds, so we can shoot correctly.
const [dx, dy] = getExtraTranslationToStayInBounds(candidateTransform)
const [dx, dy] = getExtraTranslationToStayInBounds(
candidateTransform,
screenSize,
)
const finalTransform = createTransform()
prependPinch(finalTransform, scale, origin, {x: dx, y: dy})
committedTransform.value = withClampedSpring(finalTransform)
@@ -348,8 +361,7 @@ const ImageItem = ({
const styles = StyleSheet.create({
container: {
width: SCREEN.width,
height: SCREEN.height,
height: '100%',
overflow: 'hidden',
},
image: {
@@ -367,19 +379,20 @@ const styles = StyleSheet.create({
function getScaledDimensions(
imageAspect: number,
scale: number,
screenSize: {width: number; height: number},
): ImageDimensions {
'worklet'
const screenAspect = SCREEN.width / SCREEN.height
const screenAspect = screenSize.width / screenSize.height
const isLandscape = imageAspect > screenAspect
if (isLandscape) {
return {
width: scale * SCREEN.width,
height: (scale * SCREEN.width) / imageAspect,
width: scale * screenSize.width,
height: (scale * screenSize.width) / imageAspect,
}
} else {
return {
width: scale * SCREEN.height * imageAspect,
height: scale * SCREEN.height,
width: scale * screenSize.height * imageAspect,
height: scale * screenSize.height,
}
}
}