Remove SCREEN from lightbox layout (#6124)
* Assign an ID to lightbox and use it as a key * Consolidate lightbox props into an object * Remove unused prop * Move SafeAreaView declaration * Keep SafeAreaView always mounted When exploring Android animation, I noticed its content jumps on the first frame. I think this should help prevent that. * Pass safe area down for measurement * Remove dependency on SCREEN in Android event handlers * Remove dependency on SCREEN in iOS event handlers * Remove dependency on SCREEN on iOS * Remove dependency on SCREEN on Android * Remove dependency on JS calc in controls * Use flex for iOS layout
This commit is contained in:
@@ -1,7 +1,9 @@
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import React, {useState} from 'react'
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import {ActivityIndicator, Dimensions, StyleSheet} from 'react-native'
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import {ActivityIndicator, StyleSheet, View} from 'react-native'
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import {Gesture, GestureDetector} from 'react-native-gesture-handler'
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import Animated, {
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AnimatedRef,
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measure,
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runOnJS,
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useAnimatedReaction,
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useAnimatedRef,
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@@ -24,13 +26,6 @@ import {
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TransformMatrix,
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} from '../../transforms'
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const windowDim = Dimensions.get('window')
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const screenDim = Dimensions.get('screen')
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const statusBarHeight = windowDim.height - screenDim.height
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const SCREEN = {
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width: windowDim.width,
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height: windowDim.height + statusBarHeight,
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}
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const MIN_DOUBLE_TAP_SCALE = 2
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const MAX_ORIGINAL_IMAGE_ZOOM = 2
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@@ -43,6 +38,7 @@ type Props = {
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onZoom: (isZoomed: boolean) => void
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isScrollViewBeingDragged: boolean
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showControls: boolean
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safeAreaRef: AnimatedRef<View>
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}
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const ImageItem = ({
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imageSrc,
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@@ -50,6 +46,7 @@ const ImageItem = ({
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onZoom,
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onRequestClose,
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isScrollViewBeingDragged,
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safeAreaRef,
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}: Props) => {
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const [isScaled, setIsScaled] = useState(false)
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const [imageAspect, imageDimensions] = useImageDimensions({
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@@ -102,10 +99,10 @@ const ImageItem = ({
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const [translateX, translateY, scale] = readTransform(t)
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const dismissDistance = dismissSwipeTranslateY.value
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const dismissProgress = Math.min(
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Math.abs(dismissDistance) / (SCREEN.height / 2),
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1,
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)
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const screenSize = measure(safeAreaRef)
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const dismissProgress = screenSize
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? Math.min(Math.abs(dismissDistance) / (screenSize.height / 2), 1)
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: 0
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return {
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opacity: 1 - dismissProgress,
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transform: [
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@@ -120,6 +117,7 @@ const ImageItem = ({
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// If the user tried to pan too hard, this function will provide the negative panning to stay in bounds.
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function getExtraTranslationToStayInBounds(
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candidateTransform: TransformMatrix,
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screenSize: {width: number; height: number},
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) {
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'worklet'
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if (!imageAspect) {
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@@ -127,16 +125,20 @@ const ImageItem = ({
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}
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const [nextTranslateX, nextTranslateY, nextScale] =
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readTransform(candidateTransform)
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const scaledDimensions = getScaledDimensions(imageAspect, nextScale)
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const scaledDimensions = getScaledDimensions(
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imageAspect,
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nextScale,
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screenSize,
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)
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const clampedTranslateX = clampTranslation(
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nextTranslateX,
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scaledDimensions.width,
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SCREEN.width,
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screenSize.width,
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)
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const clampedTranslateY = clampTranslation(
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nextTranslateY,
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scaledDimensions.height,
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SCREEN.height,
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screenSize.height,
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)
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const dx = clampedTranslateX - nextTranslateX
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const dy = clampedTranslateY - nextTranslateY
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@@ -146,21 +148,26 @@ const ImageItem = ({
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const pinch = Gesture.Pinch()
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.onStart(e => {
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'worklet'
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const screenSize = measure(safeAreaRef)
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if (!screenSize) {
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return
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}
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pinchOrigin.value = {
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x: e.focalX - SCREEN.width / 2,
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y: e.focalY - SCREEN.height / 2,
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x: e.focalX - screenSize.width / 2,
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y: e.focalY - screenSize.height / 2,
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}
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})
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.onChange(e => {
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'worklet'
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if (!imageDimensions) {
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const screenSize = measure(safeAreaRef)
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if (!imageDimensions || !screenSize) {
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return
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}
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// Don't let the picture zoom in so close that it gets blurry.
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// Also, like in stock Android apps, don't let the user zoom out further than 1:1.
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const [, , committedScale] = readTransform(committedTransform.value)
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const maxCommittedScale =
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(imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
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(imageDimensions.width / screenSize.width) * MAX_ORIGINAL_IMAGE_ZOOM
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const minPinchScale = 1 / committedScale
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const maxPinchScale = maxCommittedScale / committedScale
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const nextPinchScale = Math.min(
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@@ -175,7 +182,7 @@ const ImageItem = ({
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prependPan(t, panTranslation.value)
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prependPinch(t, nextPinchScale, pinchOrigin.value, pinchTranslation.value)
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prependTransform(t, committedTransform.value)
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const [dx, dy] = getExtraTranslationToStayInBounds(t)
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const [dx, dy] = getExtraTranslationToStayInBounds(t, screenSize)
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if (dx !== 0 || dy !== 0) {
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pinchTranslation.value = {
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x: pinchTranslation.value.x + dx,
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@@ -209,9 +216,11 @@ const ImageItem = ({
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.minPointers(isScaled ? 1 : 2)
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.onChange(e => {
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'worklet'
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if (!imageDimensions) {
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const screenSize = measure(safeAreaRef)
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if (!imageDimensions || !screenSize) {
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return
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}
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const nextPanTranslation = {x: e.translationX, y: e.translationY}
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let t = createTransform()
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prependPan(t, nextPanTranslation)
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@@ -224,7 +233,7 @@ const ImageItem = ({
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prependTransform(t, committedTransform.value)
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// Prevent panning from going out of bounds.
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const [dx, dy] = getExtraTranslationToStayInBounds(t)
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const [dx, dy] = getExtraTranslationToStayInBounds(t, screenSize)
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nextPanTranslation.x += dx
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nextPanTranslation.y += dy
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panTranslation.value = nextPanTranslation
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@@ -251,7 +260,8 @@ const ImageItem = ({
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.numberOfTaps(2)
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.onEnd(e => {
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'worklet'
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if (!imageDimensions || !imageAspect) {
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const screenSize = measure(safeAreaRef)
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if (!imageDimensions || !imageAspect || !screenSize) {
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return
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}
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const [, , committedScale] = readTransform(committedTransform.value)
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@@ -263,7 +273,7 @@ const ImageItem = ({
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}
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// Try to zoom in so that we get rid of the black bars (whatever the orientation was).
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const screenAspect = SCREEN.width / SCREEN.height
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const screenAspect = screenSize.width / screenSize.height
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const candidateScale = Math.max(
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imageAspect / screenAspect,
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screenAspect / imageAspect,
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@@ -271,20 +281,23 @@ const ImageItem = ({
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)
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// But don't zoom in so close that the picture gets blurry.
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const maxScale =
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(imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
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(imageDimensions.width / screenSize.width) * MAX_ORIGINAL_IMAGE_ZOOM
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const scale = Math.min(candidateScale, maxScale)
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// Calculate where we would be if the user pinched into the double tapped point.
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// We won't use this transform directly because it may go out of bounds.
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const candidateTransform = createTransform()
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const origin = {
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x: e.absoluteX - SCREEN.width / 2,
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y: e.absoluteY - SCREEN.height / 2,
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x: e.absoluteX - screenSize.width / 2,
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y: e.absoluteY - screenSize.height / 2,
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}
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prependPinch(candidateTransform, scale, origin, {x: 0, y: 0})
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// Now we know how much we went out of bounds, so we can shoot correctly.
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const [dx, dy] = getExtraTranslationToStayInBounds(candidateTransform)
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const [dx, dy] = getExtraTranslationToStayInBounds(
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candidateTransform,
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screenSize,
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)
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const finalTransform = createTransform()
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prependPinch(finalTransform, scale, origin, {x: dx, y: dy})
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committedTransform.value = withClampedSpring(finalTransform)
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@@ -348,8 +361,7 @@ const ImageItem = ({
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const styles = StyleSheet.create({
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container: {
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width: SCREEN.width,
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height: SCREEN.height,
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height: '100%',
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overflow: 'hidden',
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},
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image: {
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@@ -367,19 +379,20 @@ const styles = StyleSheet.create({
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function getScaledDimensions(
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imageAspect: number,
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scale: number,
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screenSize: {width: number; height: number},
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): ImageDimensions {
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'worklet'
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const screenAspect = SCREEN.width / SCREEN.height
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const screenAspect = screenSize.width / screenSize.height
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const isLandscape = imageAspect > screenAspect
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if (isLandscape) {
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return {
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width: scale * SCREEN.width,
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height: (scale * SCREEN.width) / imageAspect,
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width: scale * screenSize.width,
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height: (scale * screenSize.width) / imageAspect,
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}
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} else {
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return {
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width: scale * SCREEN.height * imageAspect,
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height: scale * SCREEN.height,
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width: scale * screenSize.height * imageAspect,
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height: scale * screenSize.height,
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}
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}
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}
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@@ -7,15 +7,18 @@
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*/
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import React, {useState} from 'react'
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import {ActivityIndicator, Dimensions, StyleSheet} from 'react-native'
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import {ActivityIndicator, StyleSheet, View} from 'react-native'
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import {Gesture, GestureDetector} from 'react-native-gesture-handler'
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import Animated, {
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AnimatedRef,
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interpolate,
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measure,
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runOnJS,
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useAnimatedRef,
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useAnimatedStyle,
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useSharedValue,
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} from 'react-native-reanimated'
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import {useSafeAreaFrame} from 'react-native-safe-area-context'
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import {Image} from 'expo-image'
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import {useAnimatedScrollHandler} from '#/lib/hooks/useAnimatedScrollHandler_FIXED'
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@@ -24,7 +27,6 @@ import {ImageSource} from '../../@types'
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const SWIPE_CLOSE_OFFSET = 75
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const SWIPE_CLOSE_VELOCITY = 1
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const SCREEN = Dimensions.get('screen')
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const MAX_ORIGINAL_IMAGE_ZOOM = 2
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const MIN_DOUBLE_TAP_SCALE = 2
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@@ -35,6 +37,7 @@ type Props = {
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onZoom: (scaled: boolean) => void
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isScrollViewBeingDragged: boolean
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showControls: boolean
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safeAreaRef: AnimatedRef<View>
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}
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const ImageItem = ({
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@@ -43,20 +46,24 @@ const ImageItem = ({
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onZoom,
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onRequestClose,
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showControls,
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safeAreaRef,
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}: Props) => {
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const scrollViewRef = useAnimatedRef<Animated.ScrollView>()
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const translationY = useSharedValue(0)
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const [scaled, setScaled] = useState(false)
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const screenSizeDelayedForJSThreadOnly = useSafeAreaFrame()
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const [imageAspect, imageDimensions] = useImageDimensions({
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src: imageSrc.uri,
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knownDimensions: imageSrc.dimensions,
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})
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const maxZoomScale = imageDimensions
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? (imageDimensions.width / SCREEN.width) * MAX_ORIGINAL_IMAGE_ZOOM
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? (imageDimensions.width / screenSizeDelayedForJSThreadOnly.width) *
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MAX_ORIGINAL_IMAGE_ZOOM
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: 1
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const animatedStyle = useAnimatedStyle(() => {
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return {
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flex: 1,
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opacity: interpolate(
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translationY.value,
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[-SWIPE_CLOSE_OFFSET, 0, SWIPE_CLOSE_OFFSET],
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@@ -90,24 +97,13 @@ const ImageItem = ({
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setScaled(nextIsScaled)
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}
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function handleDoubleTap(absoluteX: number, absoluteY: number) {
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function zoomTo(nextZoomRect: {
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x: number
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y: number
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width: number
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height: number
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}) {
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const scrollResponderRef = scrollViewRef?.current?.getScrollResponder()
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let nextZoomRect = {
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x: 0,
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y: 0,
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width: SCREEN.width,
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height: SCREEN.height,
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}
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const willZoom = !scaled
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if (willZoom) {
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nextZoomRect = getZoomRectAfterDoubleTap(
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imageAspect,
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absoluteX,
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absoluteY,
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)
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}
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// @ts-ignore
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scrollResponderRef?.scrollResponderZoomTo({
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...nextZoomRect, // This rect is in screen coordinates
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@@ -124,8 +120,27 @@ const ImageItem = ({
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.numberOfTaps(2)
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.onEnd(e => {
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'worklet'
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const screenSize = measure(safeAreaRef)
|
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if (!screenSize) {
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return
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}
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const {absoluteX, absoluteY} = e
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runOnJS(handleDoubleTap)(absoluteX, absoluteY)
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let nextZoomRect = {
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x: 0,
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y: 0,
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width: screenSize.width,
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height: screenSize.height,
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}
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const willZoom = !scaled
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if (willZoom) {
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nextZoomRect = getZoomRectAfterDoubleTap(
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imageAspect,
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absoluteX,
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absoluteY,
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screenSize,
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)
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}
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runOnJS(zoomTo)(nextZoomRect)
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})
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const composedGesture = Gesture.Exclusive(doubleTap, singleTap)
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@@ -135,13 +150,13 @@ const ImageItem = ({
|
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<Animated.ScrollView
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// @ts-ignore Something's up with the types here
|
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ref={scrollViewRef}
|
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style={styles.listItem}
|
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pinchGestureEnabled
|
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showsHorizontalScrollIndicator={false}
|
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showsVerticalScrollIndicator={false}
|
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maximumZoomScale={maxZoomScale}
|
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onScroll={scrollHandler}>
|
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<Animated.View style={[styles.imageScrollContainer, animatedStyle]}>
|
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onScroll={scrollHandler}
|
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contentContainerStyle={styles.scrollContainer}>
|
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<Animated.View style={animatedStyle}>
|
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<ActivityIndicator size="small" color="#FFF" style={styles.loading} />
|
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<Image
|
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contentFit="contain"
|
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@@ -161,17 +176,6 @@ const ImageItem = ({
|
||||
}
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|
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const styles = StyleSheet.create({
|
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imageScrollContainer: {
|
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height: SCREEN.height,
|
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},
|
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listItem: {
|
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width: SCREEN.width,
|
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height: SCREEN.height,
|
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},
|
||||
image: {
|
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width: SCREEN.width,
|
||||
height: SCREEN.height,
|
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},
|
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loading: {
|
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position: 'absolute',
|
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top: 0,
|
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@@ -179,30 +183,38 @@ const styles = StyleSheet.create({
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
},
|
||||
scrollContainer: {
|
||||
flex: 1,
|
||||
},
|
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image: {
|
||||
flex: 1,
|
||||
},
|
||||
})
|
||||
|
||||
const getZoomRectAfterDoubleTap = (
|
||||
imageAspect: number | undefined,
|
||||
touchX: number,
|
||||
touchY: number,
|
||||
screenSize: {width: number; height: number},
|
||||
): {
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
} => {
|
||||
'worklet'
|
||||
if (!imageAspect) {
|
||||
return {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: SCREEN.width,
|
||||
height: SCREEN.height,
|
||||
width: screenSize.width,
|
||||
height: screenSize.height,
|
||||
}
|
||||
}
|
||||
|
||||
// First, let's figure out how much we want to zoom in.
|
||||
// We want to try to zoom in at least close enough to get rid of black bars.
|
||||
const screenAspect = SCREEN.width / SCREEN.height
|
||||
const screenAspect = screenSize.width / screenSize.height
|
||||
const zoom = Math.max(
|
||||
imageAspect / screenAspect,
|
||||
screenAspect / imageAspect,
|
||||
@@ -213,25 +225,25 @@ const getZoomRectAfterDoubleTap = (
|
||||
|
||||
// Next, we'll be calculating the rectangle to "zoom into" in screen coordinates.
|
||||
// We already know the zoom level, so this gives us the rectangle size.
|
||||
let rectWidth = SCREEN.width / zoom
|
||||
let rectHeight = SCREEN.height / zoom
|
||||
let rectWidth = screenSize.width / zoom
|
||||
let rectHeight = screenSize.height / zoom
|
||||
|
||||
// Before we settle on the zoomed rect, figure out the safe area it has to be inside.
|
||||
// We don't want to introduce new black bars or make existing black bars unbalanced.
|
||||
let minX = 0
|
||||
let minY = 0
|
||||
let maxX = SCREEN.width - rectWidth
|
||||
let maxY = SCREEN.height - rectHeight
|
||||
let maxX = screenSize.width - rectWidth
|
||||
let maxY = screenSize.height - rectHeight
|
||||
if (imageAspect >= screenAspect) {
|
||||
// The image has horizontal black bars. Exclude them from the safe area.
|
||||
const renderedHeight = SCREEN.width / imageAspect
|
||||
const horizontalBarHeight = (SCREEN.height - renderedHeight) / 2
|
||||
const renderedHeight = screenSize.width / imageAspect
|
||||
const horizontalBarHeight = (screenSize.height - renderedHeight) / 2
|
||||
minY += horizontalBarHeight
|
||||
maxY -= horizontalBarHeight
|
||||
} else {
|
||||
// The image has vertical black bars. Exclude them from the safe area.
|
||||
const renderedWidth = SCREEN.height * imageAspect
|
||||
const verticalBarWidth = (SCREEN.width - renderedWidth) / 2
|
||||
const renderedWidth = screenSize.height * imageAspect
|
||||
const verticalBarWidth = (screenSize.width - renderedWidth) / 2
|
||||
minX += verticalBarWidth
|
||||
maxX -= verticalBarWidth
|
||||
}
|
||||
@@ -246,7 +258,7 @@ const getZoomRectAfterDoubleTap = (
|
||||
rectX = Math.max(rectX, minX)
|
||||
} else {
|
||||
// Keep the rect centered on the screen so that black bars are balanced.
|
||||
rectX = SCREEN.width / 2 - rectWidth / 2
|
||||
rectX = screenSize.width / 2 - rectWidth / 2
|
||||
}
|
||||
let rectY
|
||||
if (maxY >= minY) {
|
||||
@@ -257,7 +269,7 @@ const getZoomRectAfterDoubleTap = (
|
||||
rectY = Math.max(rectY, minY)
|
||||
} else {
|
||||
// Keep the rect centered on the screen so that black bars are balanced.
|
||||
rectY = SCREEN.height / 2 - rectHeight / 2
|
||||
rectY = screenSize.height / 2 - rectHeight / 2
|
||||
}
|
||||
|
||||
return {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
import React from 'react'
|
||||
import {View} from 'react-native'
|
||||
import {AnimatedRef} from 'react-native-reanimated'
|
||||
|
||||
import {ImageSource} from '../../@types'
|
||||
|
||||
@@ -12,6 +13,7 @@ type Props = {
|
||||
onZoom: (scaled: boolean) => void
|
||||
isScrollViewBeingDragged: boolean
|
||||
showControls: boolean
|
||||
safeAreaRef: AnimatedRef<View>
|
||||
}
|
||||
|
||||
const ImageItem = (_props: Props) => {
|
||||
|
||||
Reference in New Issue
Block a user